Sabledrake Magazine

November, 2001

 

Cover Page

 

Feature Articles

     Promises Unbroken

     NPCs Are People Too

     On Elvs and Vampyres

     Thoughts on the Evolution of PBeM

     Mystery of the Elven Mummies

     Wraith Over Her Shoulder, Pt. I

     Old Gods

 

Regular Articles

     Reviews

     Fantasy Artwork

     What's Your Fantasy

     Vecna's Eye

     Off the Shelf

     The Play's the Thing

 

Resources

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Mystery of the Elven Mummies

A GURPS Fantasy adventure for up to seven players.

Copyright © 2001 By Christine Morgan

 

Character Name: ________________________

Player: ____________________ Points: 150

Summary: cold, ghoulish, professional, somber, morbid; prefers the company of the dead; orphaned young, called to priesthood at early age.

 

Race: Human Age: ____ Gender: M/F

Height: _________ Weight: __________

Hair: ___________ Eyes: ____________

Skin: ___________ Other: ____________

 

ST 12 (+20) thrust:1d6-1 swing:1d6+2

DX 11 (+10) base speed: 5.5 move: 3

IQ 14 (+45) encumb.: 2 dodge: 3+PD

HT 11 (+10) fatigue: 12 will: 14

Advantages (+60):

Clerical Investment (+10); Priest of Haarkon

Disciple of the Shroud (physical)

-2 reaction from non-Haarkonites

+1 to all post-mortem-related skills

Vow - chastity

Patron/Duty: Haarkonite church

Clerical Magic (+10); Access to certain powers.

Power Investiture +2 (+20)

Religious Rank +1 (+5)

Disease Resistant (+5)

Resistant to Poison (+5)

Literacy (+5)

 

Disadvantages (-46):

Bad Smell (-5); decay/embalming/spices, -1 reaction.

Callous (-6)

Intolerance (-10); the living, esp. kids, parents, lustful.

No Sense of Humor (-10)

Low Empathy (-15)

 

Quirks (-5):

1.

2.

3.

4.

5.

 

Combat Modifiers:

Brawling - 10; parry 6+PD; dam 1d6-2 cr.

Knife - 12/11; parry 6+PD; dam 1d6-1 imp, cut.

Cloak - 10; block 5+PD; cloak PD 2 for block.

Scythe - 12; parry 6+PD; dam 1d6+4 cut.

Note: 1 turn to ready, unready if used to parry.

 

Armor type: area: PD: DR:

Light leather cap + cowl head 1 3

Heavy leather + cloak torso 2 4

Light leather limbs 2 2

Light leather extr. 2 2

 

cost: Skills (+29): rank: level:

1 Riding P/A 10

˝ Veterinary M/H 11

˝ Swimming P/E 10

˝ Brawling P/E 10

˝ Fast-Draw, Knife P/E 10

2 Knife P/E 12

1 Throw Knife P/E 11

4 2-Hand Axe/Mace P/A 12

1 Diagnosis M/H 12

˝ First Aid M/E 13

1 Physician M/H 12

1 Surgery M/VH 11

1 Forensics (+1) M/H 13

1 Physiology (+1) M/VH 12

˝ Occultism M/A 12

1 History M/H 13

2 Theology, special. M/H 18/12

1 Performance/Ritual M/A 13

˝ Anthropology M/H 11

˝ Paleontology (+1) M/H 12

2 Thanatology (+1) M/H 14

˝ Sacrifice M/A 12

˝ Research M/A 12

˝ Teaching M/A 12

˝ Poisons M/H 11

1 Cloak, heavy P/A 10

-- Lang., Hachlanian M/A 14

1 Lang., Haarkonite M/A 13

 

Clerical Spells (+27) all M/H at 15

Healing - Lend ST, Lend HT, Minor Healing, Recover ST, Body-Reading, Stop Bleeding, Stop Paralysis.

Body Control - Stun, Pain, Resist Pain, Strike Numb, Sensitize, Agonize, Frailty, Fatigue, Strike Barren, Weaken Blood, Paralyze Limb, Total Paralysis, Wither Limb, Deathtouch.

Necromantic - Steal ST, Steal HT, Zombie, Slow Healing, Stop Healing, Analyze Dead*.

*Analyze Dead Information

Lets the caster determine cause of death, age, sex, and race of victim, and anything else that would show up in a conventional autopsy. Caster must touch corpse.

Skill modifiers: -1 for a severely decayed specimen, -2 if only part of the body is available, -3 if only bones are available. +1 if spell is cast at place of death.

Cost: 2

Time to Cast: 30 seconds.

 

Equipment (and weight):

Armor (15), weapons (6)

Personal basics (neg), bone holy symbol (neg)

Bedroll (5), backpack (3), wineskin (8 full)

Clothing (1), black cloak (5)

Medical bag (15); 150 marks in silver (neg).


 

Character Name: ________________________

Player: ______________________ Points: 150

Summary: former fortune-teller/charlatan, had genuine occult experience; now in constant contact with the spirit world and distracted from reality.

Race: Human Age: ____ Gender: M/F

Height: _________ Weight: __________

Hair: ___________ Eyes: ____________

Skin: ___________ Other: ____________

 

ST 10 thrust: 1d6-2 swing: 1d6

DX 10 base speed: 5 move: 4

IQ 15 (+60) encumb.: 1 dodge: 4+PD

HT 10 fatigue: 10 will: 15

 

Advantages (+70):

Clerical Investment (+10); Priest of Haarkon

Disciple of the Shade (spirits)

-2 reaction from non-Haarkonites

Patron/Duty: Haarkonite church

+1 spirit/medium-related skills

Vow - chastity

Clerical Magic (+10); Access to certain powers.

Power Investiture 1 (+10)

Medium (+10)

Channeling (+10)

Spirit Empathy (+5)

Autotrance (+5)

Composed (+5)

Literacy (+5)

 

Disadvantages (-45):

Absent-Minded (-15)

Confused (-10)

Nightmares (-5)

Skinny (-5)

Dread (-10), silver; cannot touch.

 

Quirks (-5):

1.

2.

3.

4.

5.

 

Combat Modifiers:

Knife - 12; parry 6+PD; dam 1d6-2 cut or imp.

Cloak, light - 10; block 5+PD; PD=1.

 

Armor type: area: PD: DR:

Cowl head 0 1

Light leather + cloak torso 1 2

Cloth limbs 0 0

Light leather extr. 1 1

 

cost: Skill (+36): rank: level:

1 Riding P/A 9

1 Swimming P/E 10

1 Bard M/A 14

1 Singing (HT) P/E 10

1 Fast-Draw, Knife P/E 10

4 Knife P/E 12

1 Throw Knife P/E 10

2 Cloak, light P/A 10

1 Theology, special M/H 18/12

1 Hypnosis M/H 13

2 Autohypnosis (+1) M/H 15

2 Meditation (+1) M/VH 14

˝ Lucid Dreaming M/E 14

1 Occultism M/H 14

2 Spirit Lore (+1) M/A 16

1 Performance/Ritual M/A 14

1 Ritual Magic M/VH 12

2 Exorcism (+1) M/H 15

1 Fortune Telling M/A 14

1 Thanatology M/H 14

˝ History M/H 12

˝ Literature M/H 12

1 Psychology M/H 13

˝ Research M/A 13

˝ Acting M/A 13

1 Diplomacy M/H 13

1 Fast-Talk M/A 14

1 Performance M/A 14

˝ Savoir Faire M/E 14

˝ Teaching M/A 13

1 Ventriloquism M/H 13

-- Lang., Hachlanian M/A 15

˝ Lang., Haarkonite M/A 13

 

Clerical Spells (+34) all M/H at 15

Necromantic - Death Vision, Sense Spirit, Summon Spirit, Summon Shade (VH, 14), Animation, Skull-Spirit, Turn Spirit, Repel Spirits, Materialize, Solidify, Astral Block.

Communication & Empathy - Retrogression.

Knowledge - Aura, History, Ancient History, Projection, Astral Vision

 

Equipment (and weight):

Armor (6), weapon (1)

Clothing (1), light black cloak (3)

Personal basics (neg), bone holy symbol (neg)

Bedroll (5), backpack (3), wineskin (8 full)

Fortune-teller kit - cards, crystal ball, etc. (6)

150 marks in gold, copper, and sm. gems. (neg).

 

 

 


 

Character Name: ________________________

Player: ______________________ Points: 150

Summary: once ambitious, now bitter; many odd-jobs (caravan driver, etc.) while trying to establish career; looking for last chance at recognition.

 

Race: Human Age: 52 Gender: M/F

Height: _________ Weight: __________

Hair: ___________ Eyes: ____________

Skin: ___________ Other: ____________

 

ST 11 (+20) thrust: 1d6-1 swing: 1d6+1

DX 11 (+10) base speed: 5.25 move: 3

IQ 13 (+30) encumb.: 1 dodge: 3+PD

HT 10 (+10) fatigue: 11 will: 13

 

Advantages (+64):

Eidetic Memory 1 (+30)

Literacy (+5)

Magic Resistance +4 (+8)

Single-Minded (+5)

Language Talent +2 (+4)

Lightning Calculator (+5)

Absolute Direction (+5)

Acute Vision +1 (+2)

 

Disadvantages (-46):

Age, 52 (-6) -1 ST, -1 HT.

Unluck (-10)

Struggling Wealth (-10)

Hard of Hearing (-10)

Reduced Move -1 (-5)

Light Sleeper (-5)

 

Quirks (-5):

1.

2.

3.

4.

5.

 

Combat Modifiers:

Brawling 13; parry 8+PD; dam 1d6-2 cr.

Crossbow 13; dam 1d6+3 imp.

Shortsword 14; parry7+PD; dam 1d-1 i., 1d+1 c.

Knife 12; parry 6+PD, dam 1d6-1 cut or imp.

 

Armor type: area: PD: DR:

Pith helmet head 3 2

Light leather torso 1 1

Cloth limbs 0 0

Heavy leather feet 2 2

Cloth hands 0 0

 

cost: Skill (+67): rank: level:

2 Riding P/A 11

˝ Packing M/H 11

˝ Teamster M/A 12

1 Writing M/A 13

1 Swimming P/E 11

4 Brawling P/E 13

4 Crossbow P/E 13

4 Shortsword P/A 14

1 Knife P/E 11

2 Fast-Draw, Sword P/E 12

1 Cooking M/E 14

1 First Aid M/E 14

2 Climbing P/A 11

2 Hiking (HT) P/A 10

1 Survival, desert M/A 13

1 Survival, woods M/A 13

1 Survival, mtn. M/A 13

1 Survival, swamp M/A 13

1 Survival, plains M/A 13

2 Anthropology M/H 13

4 Archaeology M/H 15

1 Architecture M/A 13

˝ Astronomy M/H 11

1 Geology M/H 12

4 History M/H 15

2 Linguistics (+2) M/VH 13

1 Literature M/H 12

2 Mathematics M/H 13

1 Metallurgy M/H 12

˝ Meteorology M/A 12

1 Occultism M/A 13

˝ Prospecting M/A 12

2 Research M/A 14

2 Theology, gen. M/H 13

1 Xenology M/H 12

˝ Merchant M/A 12

1 Teaching M/A 13

2 Chess M/E 15

-- Lang., Hachlanian M/A 16

1 Lang., Thanian M/A 15

1 Lang., Lenaisian M/A 15

1 Lang., Karzan M/A 15

1 Lang., Emerinian M/A 15

1 Lang., Teruz M/A 15

1 Lang., Perrifaulian M/A 15

1 Lang., Southern M/A 15

 

Equipment (and weight):

Armor (8), weapons (10), clothing (1)

Personal basics (neg), mini chess set (2)

Bedroll (5), backpack (3), wineskin (8 full)

Archaeologist tool kit (5); 70 silver marks (neg).

 

 


 

Character Name: ________________________

Player: ______________________ Points: 150

Summary: impetuous, excitable, touch of wanderlust; left Lenais partly out of shame of having no magical talent; expects to live centuries no matter what.

Race: Elfkin Age: ____ Gender: M/F

Height: _________ Weight: __________

Hair: ___________ Eyes: ____________

Skin: ___________ Other: ____________

 

ST 10 thrust: 1d6-2 swing: 1d6

DX 14 (+30) base speed: 8.25 move: 7

IQ 11 (+10) encumb.: 1 dodge: 7+PD

HT 10 fatigue: 10 will: 11

 

Advantages (+100):

Elfkin (+45)

+1 Appearance, +1 DX

Nightvision

Extended Lifespan x3

Early Maturation x2

Social Stigma, -1 reaction

Alertness +2 (+10)

Daredevil (+15)

Increased Speed 1 (+25)

Semi-Literacy (0)

Manual Dexterity* (+5)

 

Disadvantages (-50):

Extremely Curious (-10)

Easy to Read (-10)

Impulsive (-10)

Claustrophobia (-10)

Gregarious (-10)

 

Quirks (-5):

1.

2.

3.

4.

5.

 

Combat Modifiers:

Brawling 15; parry 10+PD; dam 1d6-3 cr.

Bow 15; dam 1d6-2 imp.

B.sword 15; parry 7+PD; dam 1d6+1 c., 1d6 im.

Knife 14; parry 7+PD; dam 1d6-2 cut or imp.

 

Armor type: area: PD: DR:

Felt/fur cap head 1 1

Fur-trimmed light leather torso 1 2

Light leather limbs 1 1

Light leather extr. 1 1

 

cost: Skill (+65): rank: level:

2 Riding P/A 14

1 Eq. Acrobatics P/H 13

1 Falconry M/A 10

2 Animal Handling M/H 10

1 Dancing P/A 13

1 M. Inst., pipe M/H 9

2 Acrobatics P/H 14

1 Jumping P/E 14

2 Running (HT) P/H 10

1 Swimming P/E 14

1 Sports, stickball P/A 13

4 Bow, short P/A 15

2 Brawling P/E 15

4 Broadsword P/A 15

1 Fast-Draw, arrow P/E 14

1 Fast-Draw, sword P/E 14

1 Knife P/E 14

1 Juggling P/E 14

˝ Carpentry M/E 10

2 Cooking M/E 12

1 Tanning P/A 13

1 Leatherworking M/E 11

2 Featherworking M/A 12*

1 Needlecraft P/A 14*

2 Armory - fletch. M/A 12*

1 Climbing P/A 13

1 Hiking P/A 13

1 Fishing M/E 11

2 Naturalist M/H 10

1 Herbalist M/H 9

1 Mimicry, bird P/H 13

1 Mimicry, animal P/H 13

4 Survival, woods M/A 12

4 Tracking M/A 12

2 Carousing (HT) P/A 10

1 Gambling M/A 10

1 Games M/E 11

˝ Savoir Faire M/E 10

1 Camouflage M/E 11

˝ Scrounging M/E 10

2 Stealth P/A 14

1 Traps M/A 11

-- Lang., Lenaisian M/A 11

1 Lang., Hachlanian M/A 10

˝ Lang., Teruz M/A 9

 

Equipment (and weight):

Armor (8), weapons (8), clothing (1).

Personal basics (neg), sm. tool kit (1).

Bedroll (5), backpack (3), wineskin (8 full).

Fishing gear (1), juggling balls (1).

150 silver marks (neg).

 

 


 

Character Name: ________________________

Player: ______________________ Points: 150

Summary: upper-class, old-money mage, from good family, prep school, never had to work, any excuse to show off and prove superiority; athletic; snobby; accompanied by servant.

Race: Human Age: ____ Gender: M/F

Height: _________ Weight: __________

Hair: ___________ Eyes: ____________

Skin: ___________ Other: ____________

 

ST 12 (+20) thrust: 1d6-1 swing: 1d+2

DX 12 (+20) base speed: 5.5 move: 5

IQ 13 (+30) encumb.: 0 dodge: 5+PD

HT 10 fatigue: 14 will: 13

 

Advantages (+71):

Magery 2 (+25)

Literacy (+5)

Comfortable Wealth (+10)

Status 1 (+5)

Extra Fatigue 2 (+6)

Fit (+5)

Reputation +1 (+5); respected Darkwood wizard.

Handsome/Beautiful Appearance (+10)

 

Disadvantages (-50):

Glory Hound (-15)

Bully (-10)

Extravagance (-10)

Selfish (-5)

Jealousy (-10)

 

Quirks (-5):

1.

2.

3.

4.

5.

 

Combat Modifiers:

Brawling 12; parry 8+PD; dam 1d6-2 cr.

B.sword 13; parry 6+PD; dam 1d+4 c, 1d+2 imp.

Note: thrusting broadsword is fine quality, fancy.

 

Armor type: area: PD: DR:

None head 0 0

Jeweled brocade torso 0 1

Cloth limbs 0 0

Light leather feet 1 1

None hands 0 0

 

cost: Skill (+38): rank: level:

2 Riding P/A 12

1 Dancing P/A 11

1 Swimming P/E 12

1 Sports, badminton P/A 11

2 Sports, polo P/A 12

1 Wrestling P/A 11

1 Boating P/A 11

˝ Sailor M/A 11

˝ Navigation M/A 11

1 Brawling P/E 12

4 Broadsword P/A 13

1 Fast-Draw, sword P/E 12

1 Law M/H 11

1 History M/H 11

˝ Literature M/H 10

˝ Research M/A 11

1 Diplomacy M/H 11

1 Fast-Talk M/A 12

1 Leadership M/A 12

2 Savoir Faire M/E 14

2 Detect Lies M/H 12

1 Appr. Beauty M/VH 10

˝ Chess M/E 12

˝ Tournament Law M/E 12

4 Thaumatology M/VH 12

1 Intimidation M/A 12

2 Magic Jet P/E 14

2 Throw Fireball P/E 14

-- Lang., Hachlanian M/A 13

˝ Lang., Mage’s M/A 12

˝ Lang., Lenaisian M/A 12

 

Spells (+26): all at 13

Fire - Ignite Fire, Create Fire, Shape Fire, Extinguish Fire, Resist Fire, Fireball, Explosive Fireball, Flame Jet, Flaming Weapon, Flaming Armor, Burning Touch.

Healing - Lend Strength, Recover Strength.

Body Control - Might.

Knowledge - Detect Magic, Aura, Identify Spell, Analyze Magic.

Light - Light, Continual Light, Light Jet, Flash, Darkness, Blur.

Movement - Apportation, Slow Fall.

 

Equipment (and weight):

Clothing (2), weapons (3), silk hankie (neg).

Gold class ring (neg), 5-point powerstone (neg).

Fine velvet purse, 400 marks in silver/gems (˝)

Note: all other belongings carried by servant -

Personal basics (neg), two changes clothes (4).

Bedroll (5), backpack (3), wineskin (8 full).

Writing desk, 2 journals, ink, quills, etc. (15).

Flask of good brandy (2), scented soaps (1).

Mother-of-pearl comb, mirror, etc. (5).

 


 

Character Name: ________________________

Player: ______________________ Points: 150

Summary: former military commander, discharged after injury and took constable job; determined to prove still able, never backs down from a challenge.

Race: Human Age: ____ Gender: M/F

Height: _________ Weight: __________

Hair: ___________ Eyes: ____________

Skin: ___________ Other: ____________

 

ST 14 (+45) thrust: 1d6 swing: 2d6

DX 13 (+30) base speed: 6.25 move:

IQ 11 (+10) encumb.: dodge:

HT 12 (+20) fatigue: 14 will: 11/12

 

Advantages (+46):

Legal Enforcement Powers (+5); Constable.

Status 1 (+5)

Semi-Literacy (0)

Combat Reflexes (+15)

High Pain Threshold (+10)

Courtesy Rank 4 (+4); Captain.

Fearlessness 1 (+2)

 

Disadvantages (-50):

Duty (-10); government of Darkwood.

Honesty (-10)

Code of Honor, soldier (-10)

One Hand (-15); left hand replaced with blade.

Workaholic (-5)

 

Quirks (-5):

1.

2.

3.

4.

5.

 

Combat Modifiers:

Brawling 13; parry 8+PD; dam

B.sword 15; parry 7+PD; dam

Crossbow 14; x2 as long reload; dam

Knife 12; parry 6; dam

Knife, o.h. 13; parry 8+PD; dam

Baton 12; parry 6+PD; dam

Buckler 12; block 6+PD; PD of buckler = 1.

 

Armor type: area: PD: DR:

Pot helm head 3 4

Scale mail torso 3 4

Heavy leather limbs 2 2

Heavy leather extr. 2 2

 

cost: Skill (+55): rank: level:

1 Riding P/A 11

1 Swimming P/E 12

1 Running (HT) P/H 10

1 Brawling P/E 13

8 Broadsword P/A 15

2 Crossbow P/E 14

1 Fast-Draw, sword P/E 12

1 Knife P/E 12

2 Knife, off-hand P/A 13

1 Shortsword/baton P/A 12

1 Buckler P/E 12

1 Armory, weapons M/A 10

1 Armory, armor M/A 10

1 Blacksmith M/A 10

4 Law M/H 11

1 Carousing (HT) P/A 11

2 Diplomacy M/H 10

4 Leadership M/A 12

1 Savoir Faire M/E 11

2 Savoir Faire, mil. M/E 12

2 Strategy M/H 10

2 Tactics M/H 10

2 Detect Lies M/H 10

1 Interrogation M/A 10

1 Intimidation M/A 10

1 Lockpicking M/A 10

1 Shadowing M/A 10

2 Stealth P/A 12

2 Streetwise M/A 11

1 Survival, urban M/A 10

1 Cartography M/A 10

1 Cyphering M/E 11

-- Lang., Hachlanian M/A 11

 

Equipment (and weight):

Armor (49), buckler (2), weapons (13).

Clothing (1), personal basics (neg).

Bedroll (5), backpack (3), wineskin (8 full).

Lockpicks (neg), whetstone (1).

Leather case with gold badge (neg).

150 marks in silver (neg).

 


 

Character Name: ________________________

Player: ______________________ Points: 150

Summary: ‘rookie’ constable, younger child from respected mage family; had limited talent so pursued other career instead; still new enough to be idealistic about the law and the basic goodness of people.

Race: Human Age: ____ Gender: M/F

Height: _________ Weight: __________

Hair: ___________ Eyes: ____________

Skin: ___________ Other: ____________

 

ST 11 (+10) thrust: 1d6-1 swing: 1d+1

DX 12 (+20) base speed: 7 move: 5

IQ 13 (+30) encumb.: 2 dodge: 5+PD

HT 11 (+10) fatigue: 12 will: 14

 

Advantages (+50):

Attractive Appearance (+5)

Legal Enforcement Powers (+5)

Literacy (+5)

Magery 3 (+22); Movement college only.

Versatile (+5)

Strong Will +2 (+8)

Charisma +2 (+10)

Starting wealth x2 months (+2); 1,000 marks.

 

Disadvantages (-45):

Sense of Duty (-10), all law-abiding citizens.

Reputation (-5); -1 from ‘professional’ mages.

Duty (-10); government of Darkwood.

Guilt Complex (-5)

Compulsive Vowing (-5)

Overconfidence (-10)

 

Quirks (-5):

1.

2.

3.

4.

5.

Combat Modifiers:

Brawling 12; parry 8+PD; dam 1d-2 cr.

Crossbow 13; shots 10; dam 1d+3 imp.

Knife, lg. 12; parry 6+PD; dam 1d-1 cut or imp.

Baton 14; parry 7+PD; dam 1d+1 or 1d-1 cr.

Winged Knife - dam 1d6+1 imp.

Poltergeist - dam 1d6 or 1d6+1 cr.

 

Armor type: area: PD: DR:

Pot helm head 3 4

Heavy leather torso 2 2

Heavy leather limbs 2 2

Heavy leather extr. 2 2

 

cost: Skill (+52): rank: level:

2 Riding P/A 12

1 Dancing P/A 11

˝ Artist M/H 10

˝ Swimming P/E 11

2 Running (HT) P/H 10

˝ Sport, polo P/A 10

1 Brawling P/E 12

2 Crossbow P/E 13

2 Fast-Draw, sword P/E 13

1 Fast-Draw, knife P/E 12

1 Fast-Draw, bolt P/E 12

1 Knife P/E 12

8 Shortsword P/A 14

1 First Aid M/E 11

˝ History M/H 10

˝ Literature M/H 10

1 Diplomacy M/H 11

1 Fast-Talk M/A 11

1 Leadership M/A 11

1 Savoir Faire M/E 13

2 Detect Lies M/H 12

1 Escape P/H 10

1 Interrogation M/A 12

˝ Intimidation M/A 11

1 Shadowing M/A 12

4 Stealth P/A 13

2 Streetwise M/A 13

2 Thaumatology M/VH 11

1 Games M/E 13

1 Tournament Law M/E 13

-- Lang., Hachlanian M/A 13

1 Lang., Mage’s M/A 12

4 Throw W. Knife P/E 14

2 Throw Poltergeist P/E 13

 

Spells (+23) at 14

Healing - Recover Strength

Movement - Haste, Glue, Apportation, Slow Fall, Wallwalker, Poltergeist, Locksmith, Lockmaster, Manipulate, Undo, Air-Golem, Levitation, Swim, Winged Knife, Grease, Jump, Slide, Lighten Burden, Increase Burden, Pull, Repel, Distant Blow.

 

Equipment (and weight):

Armor (24), weapons (10), spare knives (6)

Clothing (1), personal basics (neg).

Bedroll (5), backpack (3), wineskin (8 full).

Lockpicks (neg), whetstone (1).

Leather case with silver badge (neg).

200 marks in silver (neg).

4-point powerstone (neg).

 

 

Character Name: Garrison Copperkettle

Player: GM Points: 50

Summary: portly manservant, jack-of-all-trades, down-home earthy sort, plodding and loyal, not very book-smart or devious, thinks the best of everyone.

Race: Human Age: 35 Gender: M

Height: 5’7 Weight: 185

Hair: brown, thinning Eyes: brown

Skin: tan, weathered Other: pug nose; 35

 

ST 12 (+20) thrust: 1d6-1 swing: 1d+2

DX 11 (+10) base speed: 5.5 move: 2

IQ 11 (+10) encumb.: 3 dodge: 2+PD

HT 11/13 (+10) fatigue: 12 will: 11

 

Advantages (+21):

Semi-Literacy (0)

Extra Hit Points 2 (+10)

Less Sleep 2 (+6)

Absolute Timing (+5)

 

Disadvantages (-40):

Overweight (-5); 40 lbs. of enc.

Duty (15); to employer.

Gullibility (-10)

Gluttony (-5)

Addiction (-5), smoking.

 

Quirks (-5):

1. Repeats orders to be sure he’s got them right.

2. Unrequited love for blond Ruthell.

3. Fave food - mutton with mint jelly.

4.

5.

 

Combat Modifiers:

Brawling 12; parry 8+PD; dam 1d6-2 cr.

Knife 12; parry 6+PD; dam 1d6 cut, 1d6-1 imp.

 

Armor type: area: PD: DR:

Light leather cap head 1 1

Ordinary clothing torso 0 0

Ordinary clothing limbs 0 0

Light leather boots feet 1 1

None hands 0 0

 

cost: Skill (+24): rank: level:

1 Riding P/A 10

2 Teamster M/A 11

˝ Swimming (+2) P/E 12

2 Brawling P/E 12

2 Knife P/E 12

2 Cooking M/E 12

2 Beverage Making M/E 12

1 Bartender M/A 10

2 Carousing (HT) P/A 11

1 Gambling M/A 10

1 Scrounging M/E 11

1 Stealth P/A 10

˝ Flower Arranging M/E 10

1 Gardening M/E 11

1 Prof. Skill, Tailor M/A 10

4 Savoir Faire, Serv. M/E 12

-- Lang., Hachlanian M/A 11

 

Equipment (and weight):

Middle-class clothing (1), weapon (1).

Personal basics (neg), blanket (3), wineskin (8).

Cooking set, pots, utensils, spices (5).

4 meals smoked meat and cheese (2).

Whetstone (1); sm. flask oil (1), 30 marks (neg).

Backpack (3), sewing kit (1), pipe & tobacco (1)

Note: carried for employer -

Personal basics (neg), two changes clothes (4).

Bedroll (5), backpack (3), wineskin (8 full).

Writing desk, 2 journals, ink, quills, etc. (15).

Flask of good brandy (2), scented soaps (1).

Mother-of-pearl comb, mirror, etc. (5).

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